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Resogun challenge points meaning
Resogun challenge points meaning






resogun challenge points meaning
  1. RESOGUN CHALLENGE POINTS MEANING CODE
  2. RESOGUN CHALLENGE POINTS MEANING PLUS

Resogun was released in North America on November 15, 2013, in Europe on November 29, 2013, and in Japan on Februexclusively for the PlayStation 4 as one of two free titles offered to PlayStation Plus members. Tommaso De Benetti, community manager at Housemarque, explained that many PlayStation 3 features were initially poorly documented, and that 'we have to spend an afternoon reverse engineering basic features' during the development of Resogun. Many Housemarque developers have remarked that the PlayStation 4 was easier to develop for than the PlayStation 3, which played a role in creating the GPU-intensive levels of Resogun. Certain render-heavy visual effects were cut, however, to avoid placing too many fast-moving objects on the screen and to prevent visual clutter.

resogun challenge points meaning

In the end, the developers struggled more with 'how 'retro' the game had to look', going through several stages (including a colorful style reminiscent of games like Minecraft and Parodius) until they settled with the neon aesthetic of the game. The game went through several stylistic changes through development, partly due to Housemarque's initial uncertainty of the graphical capabilities of the PlayStation 4. Housemarque CEO Ilari Kuittinen stated that 'we wanted to create a world which can break down into tiny pieces, so voxels were one of the options to use.' but there was this extra layer of gameplay there with micromanaging and saving the humans.' Despite being a launch title, Resogun makes extensive use of the PlayStation 4's hardware, with each level being built by nearly 200 million voxels. Harry Krueger, the lead programmer of Resogun, expanded on the inspiration for the game in an interview with S2P Magazine, explaining that 'on the one hand, you have the classic shoot-and-survive gameplay of shoot 'em ups. Resogun draws heavy inspiration from the games Defender and Datastorm, and acts as the spiritual successor to Housemarque's most recent Super Stardust games ( Super Stardust HD and Super Stardust Delta), from which it directly borrows certain gameplay mechanics like the boost power-up.

resogun challenge points meaning

Resogun was developed by Housemarque, an independent game development studio from Finland known for its previous shoot 'em up games, and published by Sony Computer Entertainment. Building all levels and enemies out of voxels turned out to be really expensive in terms of computational power, especially when you consider that there are no “fake physics” in Resogun.

resogun challenge points meaning

As we proceeded, it became more and more clear that to fully express what we had in mind we would need a lot of raw power.

RESOGUN CHALLENGE POINTS MEANING CODE

While in the prototype stage, we were running some code on PC and targeting different Sony platforms. The “Gun” was more about attitude, as we knew it was a game about blowing stuff up.Resogun started as platform agnostic. Those games had such an impact on everybody’s imagination because of their bitmap graphics, and since voxels are 3D pixels, we crafted the “Reso” prefix thinking about “resolution”. One became Resogun (interestingly enough, that has been the name for the project since the start), one became the iOS project we are currently working on (with rather drastic changes, as voxels are not the main thing anymore), and one didn’t make it out of the prototype stage.The name “Resogun” was chosen because we wanted to make a game that would bring to mind the 2D shooters of yesteryear.








Resogun challenge points meaning